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Closed Alpha - BUGS - Non Game Breakers

TeamZPGTeamZPG
October 2013 edited November 2013 in Closed Alpha/Beta Bugs
Welcome Closed Alpha Participants!

If you are not involved in Closed Alpha, please do not post or reply to posts in this category (although feel free to read through them). Non Closed Alpha related threads/replies will be deleted.


NON GAME BREAKER BUGS:

1. ZombieKids do not spawn over all areas of the map
2. ZombieKids are sometimes Idle and do not attack
3. ZombieKids, knocked down while spawning, teleport back to spawn location and sink into ground
4. Music has a skip when connecting intro to loop
5. Zombies get stuck, AI Pathing, on corners and wall edges easily.
6. Sprinting while NOT moving forward seems to drain stamina at the normal sprint rate, but the character is not moving any faster than normal.
7. Trying to sprint while holding A or D keys completely locks character in place but still drains stamina
8. Camera intersects geo when leaving/entering classroom
9. Zombie shorts disappear (fixed, but not pushed to latest build)
10. no collision on bathroom stalls (fixed, but not pushed to latest build)
11. Needs weapon switching while moving
12. Can get on roof from Beanstalk room (fixed, but not pushed to lastest build)
13. Can use stairways to exploit zombie kills without fear of Player taking damage.
14.

Please reply or start a New Discussion to add more as you find them.
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Comments

  • SilvernisSilvernis
    November 2013
    - Sprinting while NOT moving forward seems to drain stamina at the normal sprint rate, but the character is not moving any faster than normal.

    - Trying to sprint while holding A or D keys completely locks character in place but still drains stamina.
  • Other_TomOther_Tom
    November 2013
    I had some texture pop in with the tree root...I ran out of the door of a classroom, it flickered.
  • bennettbennett
    November 2013
    Knocking down the boy zombie with black shorts will make his shorts disappear. When he falls and a few seconds after hitting the ground, he's just a torso with legs. The shorts reappear after a few seconds or when he starts to get back up.
  • bennettbennett
    November 2013
    Stalls and Dividers in the bathrooms do not have any collision, Zombies and Players pass right through them.
  • bennettbennett
    November 2013
    Using the Aim + Swing with the melee weapon, it is very easy to knock zombies up into the ceiling. They usually get stuck up there for a few seconds, then fall.

    Using the Stomp Ability (mapped to 2?) when a Zombie is coming out of the ground, the Zombie gets tossed but stays half stuck in the ground.

    I'm worried that this is possibly knocking Zombies out of the game-world and making the waves unclearable, possibly creating that no-spawn issue.
  • bennettbennett
    November 2013
    Mouse-Hold finishing moves dont seem to work. Holding the mouse just registers as a normal click-attack.
  • TeamZPGTeamZPG
    November 2013
    Thanks guys! super awesome, adding the relevant ones up top!
  • bennettbennett
    November 2013
    Zombies consistently get caught on the corners of waist-high objects or the smashed-through wall openings. They seem to be unable to get themselves unstuck.

    If the user climbs onto higher ground when zombies spawn into the room, the zombies fail to see the user. Even after jumping down, the zombies just stand there and don't notice you.
  • TeamZPGTeamZPG
    November 2013
    Bennet, the finishing moves do work so I'm not sure what's happening with your last comment. you have to attack with a normal attack first, then use a finisher, for instance, you could:

    left mouse click (quick), wait for swing, then left mouse click (hold)

    let me know if that helps
  • TeamZPGTeamZPG
    November 2013
    Zombies getting knocked through world I consider a game breaker, so it's known and been added to the alternate bugs threads 'game breakers'
  • bennettbennett
    November 2013
    The tree on the left side on the yard towards the front gate is moving in multiple pieces? It appears to be missing a trunk, and is just a bunch of floating branches
  • TeamZPGTeamZPG
    November 2013 edited November 2013
    i actually don't think that tree was supposed to be there, i've removed it for next build, thanks bennett, you rule!

    (the tree breaks apart like that when it's scaled outside of the tree editor in unity)
  • BrittleheartBrittleheart
    November 2013
    So Im not sure if its intended but the Beanstalk/tree? in the mushroom area of the school is climbable with a small amount of effort and you can get all the way to the roof and then run around on it. Not sure if its a total gamebreaker or not so i just thought id post it here. =9
    I mean maybe it could be used as a kinda ladder though hmm.
  • LokiEliotLokiEliot
    November 2013
    aww i could not get on the roof, i tried though :-p
  • TeamZPGTeamZPG
    November 2013
    cool thanks Brittle, yeah Konshu got up there too, Loki keep trying! lol.
  • ZephnZephn
    November 2013
    I haven't replicated it yet, but I was jumping while in combat, and he zombie seemed to hit me and make me fly about 50 feet in the air. I landed fine and was running around after.
  • ZephnZephn
    November 2013
    I have video capture of all of this.

    I jumped on the stair railing and the zombies could not hit me nor I them.

    I replicated the jump thing and get knocked into the air.

    I got almost to the rooftop on the climbing the tree thing, and on the way Up I did a side dash and had a fall recovery reaction even though I didn't fall.

    I can walk backwards trailing the zombies behind me while shooting, and I keep knocking them down often enough that I can just "train" them this way until I run out of bullets.
  • TeamZPGTeamZPG
    November 2013
    thanks zephn, yeah i dont even think you need to jump on that one, they can just hit you up, try it. one of our modelers wanted to keep it as a 'feature' =)) the other you mention is known, but since guns haven't been touched yet we left it out of the report, but it's noted, thanks again man.
  • KooriGamerKooriGamer
    November 2013
    Jumping onto the stairwell causes AI to just run into wall in an attempt to get to you. While sitting there you can't aim at them, however moving on and off getting them to move far enough into aiming range means you can just shoot zombies to death without fear of getting hit.
  • TeamZPGTeamZPG
    November 2013
    Thanks KooriGamer! added! Once zombies have a ranged attack, this should be rectified, and zombies getting stuck is a pretty easy one to fix (pathing AI).
  • StrakerStraker
    December 2013 edited December 2013
    Here are some of my findings:
    1. AI is not smart enough to enter the bus leading to the blue mushroom area. I can just sit there indefinitely or just trap all the zombies in one of the areas as I continue on my way out the other. They seem to disappear or go away after awhile. This is also a problem in the yellow lantern area since the only entrance is the window.

    2. On the 2nd level with the bathrooms, if you jump over the side walls and stand on the ledge, you can attack the zombies from your side with a melee weapon but they are unable to hit you. This also happens if you sand on the tree root in the beanstalk room (or anything that gives you a slight height advantage over the zombies as you can just shoot them without taking damage).

    3. You can get under the stairs leading to the 2nd level in the main entrance to the school by going to either the left or right side and entering them from next to the closed doors at the back. This allows you to fall through the world. Zombies can also follow you through the walls. Sometimes once you enter under the stairs, you cannot get back out.

    4. Mushrooms in blue mushroom area and a whiteboard in the yellow lantern area do not have collision (don't know if this is supposed to be the case).

    5. The bathrooms on the 2nd story have doors that you can open and close. By closing the door you are perfectly safe from zombies since they don't know how to open them. Any zombies that were following you into the bathroom also stop following you and run away. You can stand inside the doorway and continually attack and run into the bathroom to avoid getting hit (it seems that the bathrooms are supposed to be safe areas for the players to rest up and get health, but they are very exploitable as it is).

    6. The camera is very annoying. If you go next to a wall it goes to the other side of it or allows you see both sides of the wall. If it is an exterior level wall, you see the emptiness behind the wall.

    7. Playing the game in windowed mode with more than 1 screen is very difficult. The mouse does not stay inside the windowed game so your pointer goes all over the screens. This makes attacking while moving around very difficult since the cursor goes to the other screen. I keep having to recenter my mouse on the game so that I can attack.

    8. You can almost get onto the exterior courtyard wall (behind you when you start the game) by jumping along the 1st story side of the building, opposite of the side with the broken windows. An invisible wall is all that prevents you from getting onto the platform (I'm not a big fan of invisible walls). This problem is prevented by the broken window on the opposite side, but you can still jump on top of the broken pieces of wood and run into the exact same problem (you can do so by spamming the space bar while in the corner, for some reason this can give you a boosted jump and you'll get on top of the broken pieces of wood). This boosted jump lets you get on top of a few things elsewhere in the game that you probably shouldn't be able to.

    9. With the saw blade weapon, if the zombie is standing directly behind you you can still attack hit while facing/aiming forward.

    10. When you enter the school and head right towards the bus, there is a chalkboard on your left that is leaning against a corner. You can jump up the board and get stuck behind it (using a boosted jump). You can also attack zombies on the other side.

    11. Inside the bus leading to the blue mushroom area, why is the school's ceiling perfectly intact and on the inside of the bus? Shouldn't the bus have it's own ceiling? This same question can be asked of the other bus that is on it's side. Shouldn't the wall (and part of the ceiling) that it has gone through not be there or be destroyed? As it stands that wall and ceiling is perfectly intact as though the bus materialized there.

    12. If you jump up the hill to the left of the starting position, you get a falling up animation and then you trip at the top.
  • TeamZPGTeamZPG
    December 2013
    Fantastic Straker, thanks so much!
  • Other_TomOther_Tom
    January 2014
    Still getting the standing still zombies.
  • TeamZPGTeamZPG
    January 2014 edited January 2014
    yeah we're still sussing that one out, it's an annoying one for sure. if they get stuck like that they wont respawn either... grrr... keep you posted, we're working on a fix as we speak.
  • StrakerStraker
    January 2014
    Thanks for looking into the windowed game on multiple monitors issue (as well as the other issues). When the game starts in windowed mode the mouse now properly gets locked to the game.

    However, if you release the mouse in any way (such as pressing the Windows key or maximizing the game) and click back into the game, the mouse doesn't get locked and is now moving all over the screens again. Ideally, the mouse would lock to the game every time the game has focus. I often have to maximize the game window to better fit the screen since the screen resolution you choose before the game starts only takes into account the game screen and not the game screen + window border and top bar.

    Also, I don't know if the latest build fixed getting to the rooftop from the beanstalk or not, but if it did, I can still get to the roof via the beanstalk.
  • TeamZPGTeamZPG
    January 2014
    thanks Straker, really appreciate the post. we're on it, and fyi a new build is coming soon with some zombie hotfixes as well (to make them more challenging, engaging, and to keep them from getting stuck as often as they do currently).
  • LokiEliotLokiEliot
    February 2014
    Ghouls stand around doing nothing. Can you add a feature where i can sit down and eat sandwiches while watching the Ghouls stand around doing nothing? Still want that mouse sensitivity option.
  • LokiEliotLokiEliot
    March 2014
    Ok just had a good go at the latest update that was pushed out today. Im on Mac so i appreciate that you must have been working hard to get the mac version working. Although i found the whole game would hang at the start with rainbow wheel if i attempted to try at 'Fantastic' setting.

    Have you changed the mouse sensitivity because i found it a much better experience to control. The Zombies while occasionally still not interested in killing me do spawn on mass and chase leading to massive swarms which we like.

    Here are a few things i hope for in future.
    1. Zombies just disappear when dead, no fade away or sinking into ground :(
    2. I still can't figure out how to jump back, sometimes it occurs at random, what is the key combination to jump backwards!!??
    3. I can just stand there and keep tapping the mouse button swinging the axe to kill all the zombies, no real skill involved or threat.
    4. When the zombies re-spawn there is a noticeable pause or Lag signifying that there are monsters about to attack.
  • TeamZPGTeamZPG
    March 2014
    for now, double tap the direction key to hop forward/back/side.
  • LokiEliotLokiEliot
    March 2014
    i do i do, but nothing happens. OK so its supposed to happen, but does not, so must be a bug. Im on the mac version, maybe its Kafuzzled
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