To (more reliably) play online
#1: Make sure your firewall software (Windows Firewall, etc.) is not preventing connections
#2: Please open ports 25000 - 25010 in your router settings
#3: If you’re still having problems, try using a DMZ (learn what this means, and be careful - be sure to turn it off when you’re done!)
The game is now available on Steam Early Access! Tell your friends!
New missions - including an unlockable boss fight against a terrifying foe...
New enemies - adult zombies are now in the game: large, powerful, and aggressive, these guys are serious business
New customization items added to the shop - weapons, clothing, hair styles, and more!
You can now see your account level and total earned XP on the Equip screen
Guns’ charge attack power and explosion size now gets bigger the longer you hold the button; number of explosive bullets reduced to one
Tons of brand-new sound effects and audio
Can now enable/disable double-tap dodging in the options menu
Added VFX to attacks and sprinting
Major improvements to AI efficiency; game should run better
If you damage an enemy while they are sprinting, they will fall on their face. It’s pretty funny.
Ragdolled zombies now leave blood trails, wherever they fly off to
Reticule no longer reacts to zombies that are out of sight
Dead zombies disappear properly now
Zombies should be moonwalking less
The mission Kill 10 Zombies now actually spawns zombies to kill
Various menu navigation bugs
Various AI bugs
Fixed issues with control input settings
Missions don’t always synchronize properly for players in coop
There are positions that players can exploit to kill zombies without danger of getting hurt
Mission status messages, including failure and death, do not always get communicated properly
There are some AI issues with the boss
Mouse wheel does not scroll in the UI
Visual bug with bullets if the player’s back is too close to a wall
Some audio needs balancing
Character shader does not display properly on Macs with Intel integrated graphics (should work fine on dedicated graphics chips)
Port forwarding is not working for some users attempting to be game hosts
If the host minimizes the game (crazy person), lag will get worse for client players
-----Please Give Us Feedback/Bug Reports On:
Feel of Combat
Control scheme (can be customized in Options)
Is it too slow? Too fast? What would you change and how?
Too easy? Too hard? Do zombies deal too much damage? Too little?
If you could change one thing to make combat feel better, what would it be?
How is the FOV?
Is there anything we should change on the HUD?
What do you think of the menu navigation UI?
Are there any elements that are unclear or confusing, and how could we make them better for you?
-----Network Functionality: is it working? what problems are you having? how are you encountering them?
Brief Explanation of Issue
Where You Encountered It
How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.)
Can you make it happen again?
Please test disconnecting as both the host and client during a mission to see if anything goes wrong - if it does, let us know!
-----Bugs! Bugs! Bugs!